Hypegram : Why Zelda: Breath of the Wild’s Touchscreen Features Were Cut ARTICLE 80031235 Why Zelda: Breath of the Wild’s Touchscreen Features Were Cut english ARTICLE

During an interview at the Game Developers Conference, Nintendo explained why the touchscreen shown in an early demo of The Legend of Zelda: Breath of the Wild was removed from the final game.

"When we were developing the game for the Wii U, we had touch features implemented as you have seen," Zelda: Breath of the Wild director Hidemaro Fujibayashi told IGN. "Once we began to develop the game in tandem for the Switch, we aimed to provide the same gameplay experience across both on Switch and Wii U."

Fujibayashi was referring to a demo from The Game Awards 2014, where Zelda creator Shigeru Miyamoto and series producer Eiji Aonuma played an early build of the game with touch controls displayed on the Wii U GamePad.

http://www.ign.com/articles/2017/03/01/why-zelda-breath-of-the-wildas-touchscreen-features-were-cut /itemImage/80031235 Thu Mar 02 2017 04:34:37 GMT+0000 (UTC) gaming {}

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Why Zelda: Breath of the Wild’s Touchscreen Features Were Cut


IGN
652 d ago

gaming

During an interview at the Game Developers Conference, Nintendo explained why the touchscreen shown in an early demo of The Legend of Zelda: Breath of the Wild was removed from the final game.

"When we were developing the game for the Wii U, we had touch features implemented as you have seen," Zelda: Breath of the Wild director Hidemaro Fujibayashi told IGN. "Once we began to develop the game in tandem for the Switch, we aimed to provide the same gameplay experience across both on Switch and Wii U."

Fujibayashi was referring to a demo from The Game Awards 2014, where Zelda creator Shigeru Miyamoto and series producer Eiji Aonuma played an early build of the game with touch controls displayed on the Wii U GamePad.

View Full Article On IGN

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